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AI Insights · Timothy · October 2024

Top 5 Shoot'em Up Games Performance in the US, Q3 2024

Discover the trends in downloads, revenue, and active users for the leading Shoot'em Up games on a unified platform in the US during Q3 2024.

Top 5 Shoot'em Up Games Performance in the US, Q3 2024

In the third quarter of 2024, the performance of the top Shoot'em Up games on a unified platform in the United States showcased varied trends in downloads, revenue, and active users. Data from Sensor Tower provides a detailed view of these metrics, highlighting the dynamics of this competitive category.

Survivor!.io by HABBY showed a notable fluctuation in its weekly revenue, which peaked at approximately $965K in late August before declining to around $485K by the end of September. Weekly downloads started strong with over 88K in early July but experienced a gradual decrease, settling at nearly 47K by the end of the quarter. The active user base demonstrated a downward trend from over 833K to around 574K.

Zombie Waves-shooting game, published by FUN FORMULA PTE. LTD., maintained a relatively stable revenue stream, reaching a high of $349K in late August. Downloads saw a brief spike in late July, with 41K, before tapering off to about 27K in September. Active users remained consistent, fluctuating slightly but ending the quarter at approximately 203K.

Azur Lane from YOSTAR LIMITED experienced a significant surge in revenue during mid-September, peaking at $448K. However, downloads remained low throughout the quarter, with numbers only occasionally exceeding 2K. Active users hovered around 39K, with minor variations.

Wing Fighter by MINIGAME ENTERTAINMENT LIMITED saw its highest weekly revenue in late July at $281K, followed by a gradual decline, closing September with $177K. Downloads were modest, generally under 9K, with a slight rise towards the end of the quarter. Active users stayed relatively stable, around 33K.

Zombie.io: Potato Shooting, developed by Joy Net Games, experienced a steady decline in both revenue and downloads throughout the quarter. Revenue began at $270K in early July and fell to $112K by the end of September. Downloads mirrored this trend, starting at 23K and decreasing to just under 8K. Active users also saw a reduction from 46K to 32K.

These insights into the Shoot'em Up games market in the US highlight the diverse performance patterns across different metrics. For more detailed data and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024